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Conference Paper: Synthesizing bidirectional texture functions for real-world surfaces

TitleSynthesizing bidirectional texture functions for real-world surfaces
Authors
KeywordsBidirectional Texture Functions
Image-Based Rendering
Photometric Stero
Reflectance And Shading Models
Shape-From-Shading
Texture Synthesis
Issue Date2001
Citation
Proceedings Of The Acm Siggraph Conference On Computer Graphics, 2001, p. 97-106 How to Cite?
AbstractIn this paper, we present a novel approach to synthetically generating bidirectional texture functions (BTFs) of real-world surfaces. Unlike a conventional two-dimensional texture, a BTF is a six-dimensional function that describes the appearance of texture as a function of illumination and viewing directions. The BTF captures the appearance change caused by visible small-scale geometric details on surfaces. From a sparse set of images under different viewing/lighting settings, our approach generates BTFs in three steps. First, it recovers approximate 3D geometry of surface details using a shape-from-shading method. Then, it generates a novel version of the geometric details that has the same statistical properties as the sample surface with a non-parametric sampling method. Finally, it employs an appearance preserving procedure to synthesize novel images for the recovered or generated geometric details under various viewing/lighting settings, which then define a BTF. Our experimental results demonstrate the effectiveness of our approach.
Persistent Identifierhttp://hdl.handle.net/10722/151835
References

 

DC FieldValueLanguage
dc.contributor.authorLiu, Xen_US
dc.contributor.authorYu, Yen_US
dc.contributor.authorShum, HYen_US
dc.date.accessioned2012-06-26T06:29:58Z-
dc.date.available2012-06-26T06:29:58Z-
dc.date.issued2001en_US
dc.identifier.citationProceedings Of The Acm Siggraph Conference On Computer Graphics, 2001, p. 97-106en_US
dc.identifier.urihttp://hdl.handle.net/10722/151835-
dc.description.abstractIn this paper, we present a novel approach to synthetically generating bidirectional texture functions (BTFs) of real-world surfaces. Unlike a conventional two-dimensional texture, a BTF is a six-dimensional function that describes the appearance of texture as a function of illumination and viewing directions. The BTF captures the appearance change caused by visible small-scale geometric details on surfaces. From a sparse set of images under different viewing/lighting settings, our approach generates BTFs in three steps. First, it recovers approximate 3D geometry of surface details using a shape-from-shading method. Then, it generates a novel version of the geometric details that has the same statistical properties as the sample surface with a non-parametric sampling method. Finally, it employs an appearance preserving procedure to synthesize novel images for the recovered or generated geometric details under various viewing/lighting settings, which then define a BTF. Our experimental results demonstrate the effectiveness of our approach.en_US
dc.languageengen_US
dc.relation.ispartofProceedings of the ACM SIGGRAPH Conference on Computer Graphicsen_US
dc.subjectBidirectional Texture Functionsen_US
dc.subjectImage-Based Renderingen_US
dc.subjectPhotometric Steroen_US
dc.subjectReflectance And Shading Modelsen_US
dc.subjectShape-From-Shadingen_US
dc.subjectTexture Synthesisen_US
dc.titleSynthesizing bidirectional texture functions for real-world surfacesen_US
dc.typeConference_Paperen_US
dc.identifier.emailYu, Y:yzyu@cs.hku.hken_US
dc.identifier.authorityYu, Y=rp01415en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-0035148758en_US
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-0035148758&selection=ref&src=s&origin=recordpageen_US
dc.identifier.spage97en_US
dc.identifier.epage106en_US
dc.identifier.scopusauthoridLiu, X=7409289799en_US
dc.identifier.scopusauthoridYu, Y=8554163500en_US
dc.identifier.scopusauthoridShum, HY=7006094115en_US

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