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Conference Paper: Structure and motion from silhouettes

TitleStructure and motion from silhouettes
Authors
Issue Date2001
Citation
Proceedings Of The Ieee International Conference On Computer Vision, 2001, v. 2, p. 217-222 How to Cite?
AbstractThis paper addresses the problem of recovering structure and motion from silhouettes. Silhouettes are projections of contour generators which are viewpoint dependent, and hence do not readily provide point correspondences for exploitation in motion estimation. Previous works have exploited correspondences induced by epipolar tangencies, and a successful solution has been developed in the special case of circular motion (turntable sequences). However, the main drawbacks are (1) new views cannot be added easily at a later time, and (2) part of the structure will always remain invisible under circular motion. In this paper, we overcome the above problems by incorporating arbitrary general views and estimating the camera poses using silhouettes alone. We present a complete and practical system which produces high quality 3D models from 2D uncalibrated silhouettes. The 3D models thus obtained can be refined incrementally by adding new arbitrary views and estimating their poses. Experimental results on various objects are presented, demonstrating the quality of the reconstructions.
Persistent Identifierhttp://hdl.handle.net/10722/151832
References

 

DC FieldValueLanguage
dc.contributor.authorWong, KYKen_US
dc.contributor.authorCipolla, Ren_US
dc.date.accessioned2012-06-26T06:29:56Z-
dc.date.available2012-06-26T06:29:56Z-
dc.date.issued2001en_US
dc.identifier.citationProceedings Of The Ieee International Conference On Computer Vision, 2001, v. 2, p. 217-222en_US
dc.identifier.urihttp://hdl.handle.net/10722/151832-
dc.description.abstractThis paper addresses the problem of recovering structure and motion from silhouettes. Silhouettes are projections of contour generators which are viewpoint dependent, and hence do not readily provide point correspondences for exploitation in motion estimation. Previous works have exploited correspondences induced by epipolar tangencies, and a successful solution has been developed in the special case of circular motion (turntable sequences). However, the main drawbacks are (1) new views cannot be added easily at a later time, and (2) part of the structure will always remain invisible under circular motion. In this paper, we overcome the above problems by incorporating arbitrary general views and estimating the camera poses using silhouettes alone. We present a complete and practical system which produces high quality 3D models from 2D uncalibrated silhouettes. The 3D models thus obtained can be refined incrementally by adding new arbitrary views and estimating their poses. Experimental results on various objects are presented, demonstrating the quality of the reconstructions.en_US
dc.languageengen_US
dc.relation.ispartofProceedings of the IEEE International Conference on Computer Visionen_US
dc.titleStructure and motion from silhouettesen_US
dc.typeConference_Paperen_US
dc.identifier.emailWong, KYK:kykwong@cs.hku.hken_US
dc.identifier.authorityWong, KYK=rp01393en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-0034844976en_US
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-0034844976&selection=ref&src=s&origin=recordpageen_US
dc.identifier.volume2en_US
dc.identifier.spage217en_US
dc.identifier.epage222en_US
dc.identifier.scopusauthoridWong, KYK=24402187900en_US
dc.identifier.scopusauthoridCipolla, R=7006935878en_US

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