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Article: Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 x 2 games
Title | Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 x 2 games |
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Authors | |
Keywords | Conflict Coordination Intertemporal cooperation Turn taking |
Issue Date | 2012 |
Publisher | Springer New York LLC. The Journal's web site is located at http://springerlink.metapress.com/openurl.asp?genre=journal&issn=0040-5833 |
Citation | Theory And Decision, 2012, v. 72 n. 2, p. 167-188 How to Cite? |
Abstract | Turn taking is observed in many field and laboratory settings captured by various widely studied 2 × 2 games. This article develops a repeated game model that allows us to systematically investigate turn-taking behavior in many 2 × 2 games, including the battle of the sexes, the game of chicken, the game of common-poolresources assignment, and a particular version of the prisoners' dilemma.We consider the "turn taking with independent randomizations" (TTIR) strategy that achieves three objectives: (a) helping the players reach the turn-taking path, (b) resolving the question of who takes the good turn first, and (c) deterring defection.We determine conditions under which there exists a unique TTIR strategy profile that can be supported as a subgame-perfect equilibrium. We also show that there exist conditions under which an increase in the "degree of conflict" of the stage game leads to a decrease in the expected number of periods in reaching the turn-taking path. © The Author(s) 2011. |
Persistent Identifier | http://hdl.handle.net/10722/144911 |
ISSN | 2023 Impact Factor: 0.9 2023 SCImago Journal Rankings: 0.499 |
ISI Accession Number ID | |
References |
DC Field | Value | Language |
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dc.contributor.author | Paul Lau, SHP | en_HK |
dc.contributor.author | Mui, VL | en_HK |
dc.date.accessioned | 2012-02-21T05:42:31Z | - |
dc.date.available | 2012-02-21T05:42:31Z | - |
dc.date.issued | 2012 | en_HK |
dc.identifier.citation | Theory And Decision, 2012, v. 72 n. 2, p. 167-188 | en_HK |
dc.identifier.issn | 0040-5833 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/144911 | - |
dc.description.abstract | Turn taking is observed in many field and laboratory settings captured by various widely studied 2 × 2 games. This article develops a repeated game model that allows us to systematically investigate turn-taking behavior in many 2 × 2 games, including the battle of the sexes, the game of chicken, the game of common-poolresources assignment, and a particular version of the prisoners' dilemma.We consider the "turn taking with independent randomizations" (TTIR) strategy that achieves three objectives: (a) helping the players reach the turn-taking path, (b) resolving the question of who takes the good turn first, and (c) deterring defection.We determine conditions under which there exists a unique TTIR strategy profile that can be supported as a subgame-perfect equilibrium. We also show that there exist conditions under which an increase in the "degree of conflict" of the stage game leads to a decrease in the expected number of periods in reaching the turn-taking path. © The Author(s) 2011. | en_HK |
dc.language | eng | en_US |
dc.publisher | Springer New York LLC. The Journal's web site is located at http://springerlink.metapress.com/openurl.asp?genre=journal&issn=0040-5833 | en_HK |
dc.relation.ispartof | Theory and Decision | en_HK |
dc.rights | The Author(s) | en_US |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | en_US |
dc.subject | Conflict | en_HK |
dc.subject | Coordination | en_HK |
dc.subject | Intertemporal cooperation | en_HK |
dc.subject | Turn taking | en_HK |
dc.title | Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 x 2 games | en_HK |
dc.type | Article | en_HK |
dc.identifier.openurl | http://library.hku.hk:4551/resserv?sid=springerlink&genre=article&atitle=Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 x 2 games&title=Theory and Decision&issn=00405833&date=2012-02-01&volume=72&issue=2& spage=167&authors=Sau-Him Paul Lau, Vai-Lam Mui | en_US |
dc.identifier.email | Paul Lau, SH: laushp@hkucc.hku.hk | en_HK |
dc.identifier.authority | Paul Lau, SH=rp01073 | en_HK |
dc.description.nature | published_or_final_version | en_US |
dc.identifier.doi | 10.1007/s11238-011-9249-4 | en_HK |
dc.identifier.scopus | eid_2-s2.0-84856733642 | en_HK |
dc.identifier.hkuros | 206885 | - |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-84856733642&selection=ref&src=s&origin=recordpage | en_HK |
dc.identifier.volume | 72 | en_HK |
dc.identifier.issue | 2 | en_HK |
dc.identifier.spage | 167 | en_HK |
dc.identifier.epage | 188 | en_HK |
dc.identifier.eissn | 1573-7187 | en_US |
dc.identifier.isi | WOS:000299774200002 | - |
dc.publisher.place | United States | en_HK |
dc.description.other | Springer Open Choice, 21 Feb 2012 | en_US |
dc.identifier.scopusauthorid | Paul Lau, SH=7401596159 | en_HK |
dc.identifier.scopusauthorid | Mui, VL=6602214315 | en_HK |
dc.identifier.citeulike | 9176624 | - |
dc.identifier.issnl | 0040-5833 | - |