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Conference Paper: Texture synthesis over arbitrary manifold surfaces

TitleTexture synthesis over arbitrary manifold surfaces
Authors
KeywordsCurves & Surfaces
Texture Mapping
Texture Synthesis
Issue Date2001
Citation
Proceedings Of The Acm Siggraph Conference On Computer Graphics, 2001, p. 355-360 How to Cite?
AbstractAlgorithms exist for synthesizing a wide variety of textures over rectangular domains. However, it remains difficult to synthesize general textures over arbitrary manifold surfaces. In this paper, we present a solution to this problem for surfaces defined by dense polygon meshes. Our solution extends Wei and Levoy's texture synthesis method by generalizing their definition of search neighborhoods. For each mesh vertex, we establish a local parameterization surrounding the vertex, use this parameterization to create a small rectangular neighborhood with the vertex at its center, and search a sample texture for similar neighborhoods. Our algorithm requires as input only a sample texture and a target model. Notably, it does not require specification of a global tangent vector field; it computes one as it goes - either randomly or via a relaxation process. Despite this, the synthesized texture contains no discontinuities, exhibits low distortion, and is perceived to be similar to the sample texture. We demonstrate that our solution is robust and is applicable to a wide range of textures.
Persistent Identifierhttp://hdl.handle.net/10722/141805
References

 

DC FieldValueLanguage
dc.contributor.authorWei, LYen_HK
dc.contributor.authorLevoy, Men_HK
dc.date.accessioned2011-09-27T03:02:15Z-
dc.date.available2011-09-27T03:02:15Z-
dc.date.issued2001en_HK
dc.identifier.citationProceedings Of The Acm Siggraph Conference On Computer Graphics, 2001, p. 355-360en_HK
dc.identifier.urihttp://hdl.handle.net/10722/141805-
dc.description.abstractAlgorithms exist for synthesizing a wide variety of textures over rectangular domains. However, it remains difficult to synthesize general textures over arbitrary manifold surfaces. In this paper, we present a solution to this problem for surfaces defined by dense polygon meshes. Our solution extends Wei and Levoy's texture synthesis method by generalizing their definition of search neighborhoods. For each mesh vertex, we establish a local parameterization surrounding the vertex, use this parameterization to create a small rectangular neighborhood with the vertex at its center, and search a sample texture for similar neighborhoods. Our algorithm requires as input only a sample texture and a target model. Notably, it does not require specification of a global tangent vector field; it computes one as it goes - either randomly or via a relaxation process. Despite this, the synthesized texture contains no discontinuities, exhibits low distortion, and is perceived to be similar to the sample texture. We demonstrate that our solution is robust and is applicable to a wide range of textures.en_HK
dc.languageengen_US
dc.relation.ispartofProceedings of the ACM SIGGRAPH Conference on Computer Graphicsen_HK
dc.subjectCurves & Surfacesen_HK
dc.subjectTexture Mappingen_HK
dc.subjectTexture Synthesisen_HK
dc.titleTexture synthesis over arbitrary manifold surfacesen_HK
dc.typeConference_Paperen_HK
dc.identifier.emailWei, LY:lywei@cs.hku.hken_HK
dc.identifier.authorityWei, LY=rp01528en_HK
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-0035148753en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-0035148753&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage355en_HK
dc.identifier.epage360en_HK
dc.identifier.scopusauthoridWei, LY=14523963300en_HK
dc.identifier.scopusauthoridLevoy, M=6701783695en_HK

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