Article: Active video games for youth: A systematic review

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TitleActive video games for youth: A systematic review
AuthorsBarnett, A2
Cerin, E2
Baranowski, T1
KeywordsEnergy expenditure
Enjoyment
Maintenance
Obesity
Physical activity
Sedentary
Issue Date2011
PublisherHuman Kinetics. The Journal's web site is located at http://www.humankinetics.com/JPAH
CitationJournal Of Physical Activity And Health, 2011, v. 8 n. 5, p. 724-737 [How to Cite?]
AbstractBackground: A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA. Method: Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published literature and assessed for quality and informational value. Results: Nine studies measuring AVG play EE were identified. The meta-analytic estimates of average METs across these studies were 3.1 (95% CI: 2.6, 3.6) to 3.2 (95% CI: 2.7, 3.7). No games elicited an average EE above the 6 MET threshold for vigorous EE. Observed differences between studies were likely due to the different types of games used, rather than age or gender. Four studies related to maintenance of play were identified. Most studies reported AVG use declined over time. Studies were of low-to-medium quality. Conclusion: AVGs are capable of generating EE in youth to attain PA guidelines. Few studies have assessed sustainability of AVG play, which appears to diminish after a short period of time for most players. Better-quality future research must address how AVG play could be maintained over longer periods of time. © 2011 Human Kinetics, Inc.
ISSN1543-3080
2011 Impact Factor: 1.951
2011 SCImago Journal Rankings: 0.109
ISI Accession Number IDWOS:000292800900016
ReferencesReferences in Scopus
DC Field
Value
dc.contributor.authorBarnett, A
dc.contributor.authorCerin, E
dc.contributor.authorBaranowski, T
dc.date.accessioned2011-07-27T01:39:47Z
dc.date.available2011-07-27T01:39:47Z
dc.date.issued2011
dc.description.abstractBackground: A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA. Method: Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published literature and assessed for quality and informational value. Results: Nine studies measuring AVG play EE were identified. The meta-analytic estimates of average METs across these studies were 3.1 (95% CI: 2.6, 3.6) to 3.2 (95% CI: 2.7, 3.7). No games elicited an average EE above the 6 MET threshold for vigorous EE. Observed differences between studies were likely due to the different types of games used, rather than age or gender. Four studies related to maintenance of play were identified. Most studies reported AVG use declined over time. Studies were of low-to-medium quality. Conclusion: AVGs are capable of generating EE in youth to attain PA guidelines. Few studies have assessed sustainability of AVG play, which appears to diminish after a short period of time for most players. Better-quality future research must address how AVG play could be maintained over longer periods of time. © 2011 Human Kinetics, Inc.
dc.description.naturepublished_or_final_version
dc.identifier.citationJournal Of Physical Activity And Health, 2011, v. 8 n. 5, p. 724-737 [How to Cite?]
dc.identifier.epage737
dc.identifier.hkuros186899
dc.identifier.isiWOS:000292800900016
dc.identifier.issn1543-3080
2011 Impact Factor: 1.951
2011 SCImago Journal Rankings: 0.109
dc.identifier.issue5
dc.identifier.pmid21734319
dc.identifier.scopuseid_2-s2.0-79959544367
dc.identifier.spage724
dc.identifier.urihttp://hdl.handle.net/10722/135694
dc.identifier.volume8
dc.languageeng
dc.publisherHuman Kinetics. The Journal's web site is located at http://www.humankinetics.com/JPAH
dc.publisher.placeUnited States
dc.relation.ispartofJournal of Physical Activity and Health
dc.relation.referencesReferences in Scopus
dc.rightsCreative Commons: Attribution 3.0 Hong Kong License
dc.subject.meshAdolescent
dc.subject.meshChild
dc.subject.meshEnergy Metabolism - physiology
dc.subject.meshExercise - physiology
dc.subject.meshVideo Games
dc.subjectEnergy expenditure
dc.subjectEnjoyment
dc.subjectMaintenance
dc.subjectObesity
dc.subjectPhysical activity
dc.subjectSedentary
dc.titleActive video games for youth: A systematic review
dc.typeArticle
Author Affiliations
  1. Baylor College of Medicine
  2. The University of Hong Kong