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Article: A game-theory approach for job scheduling in networked manufacturing
Title | A game-theory approach for job scheduling in networked manufacturing | ||||||
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Authors | |||||||
Keywords | Genetic algorithm Job scheduling Nash equilibrium Networked manufacturing Non-cooperative game | ||||||
Issue Date | 2009 | ||||||
Publisher | Springer U K. The Journal's web site is located at http://www.springer.com/engineering/production+eng/journal/170 | ||||||
Citation | International Journal Of Advanced Manufacturing Technology, 2009, v. 41 n. 9-10, p. 972-985 How to Cite? | ||||||
Abstract | This paper presents a new kind of scheduling solution for jobs in networked manufacturing environments. The main contributions of this study can be focused on three points: The first is to distinguish the concepts and requirements of job scheduling in the networked manufacturing environment form those in the traditional manufacturing environment. The second is to construct a game-theory mathematical model to deal with this new job scheduling problem. In this presented mathematical model, this new job scheduling problem is formulated as an N-person non-cooperative game with complete information. The players correspond to the jobs submitted, respectively, by related customers and the payoff of each job is defined as its makespan. Each player has a set of strategies which correspond to the feasible geographical distributive machines. Therefore, obtaining the optimal scheduling results is determined by the Nash equilibrium (NE) point of this game. In order to find the NE point, the last point is to design and develop a genetic algorithm (GA)-based solution algorithm to effectively solve this mathematical model. Finally, a numerical example is presented to demonstrate the feasibility of the approach. © 2008 Springer-Verlag London Limited. | ||||||
Persistent Identifier | http://hdl.handle.net/10722/129240 | ||||||
ISSN | 2023 Impact Factor: 2.9 2023 SCImago Journal Rankings: 0.696 | ||||||
ISI Accession Number ID |
Funding Information: Special thanks are due to Professor Huang of The University of Hong Kong for his gracious supervision of this work. Gratitude is also extended to the National Natural Science Foundation of China (Grant No.: 50605050), the Program for New Century Excellent Talents in University by China Ministry of Education (Grant No.: NCET-04-0928) for the financial supports. | ||||||
References |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Zhou, G | en_HK |
dc.contributor.author | Jiang, P | en_HK |
dc.contributor.author | Huang, GQ | en_HK |
dc.date.accessioned | 2010-12-23T08:33:56Z | - |
dc.date.available | 2010-12-23T08:33:56Z | - |
dc.date.issued | 2009 | en_HK |
dc.identifier.citation | International Journal Of Advanced Manufacturing Technology, 2009, v. 41 n. 9-10, p. 972-985 | en_HK |
dc.identifier.issn | 0268-3768 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/129240 | - |
dc.description.abstract | This paper presents a new kind of scheduling solution for jobs in networked manufacturing environments. The main contributions of this study can be focused on three points: The first is to distinguish the concepts and requirements of job scheduling in the networked manufacturing environment form those in the traditional manufacturing environment. The second is to construct a game-theory mathematical model to deal with this new job scheduling problem. In this presented mathematical model, this new job scheduling problem is formulated as an N-person non-cooperative game with complete information. The players correspond to the jobs submitted, respectively, by related customers and the payoff of each job is defined as its makespan. Each player has a set of strategies which correspond to the feasible geographical distributive machines. Therefore, obtaining the optimal scheduling results is determined by the Nash equilibrium (NE) point of this game. In order to find the NE point, the last point is to design and develop a genetic algorithm (GA)-based solution algorithm to effectively solve this mathematical model. Finally, a numerical example is presented to demonstrate the feasibility of the approach. © 2008 Springer-Verlag London Limited. | en_HK |
dc.language | eng | en_US |
dc.publisher | Springer U K. The Journal's web site is located at http://www.springer.com/engineering/production+eng/journal/170 | en_HK |
dc.relation.ispartof | International Journal of Advanced Manufacturing Technology | en_HK |
dc.rights | The original publication is available at www.springerlink.com | - |
dc.subject | Genetic algorithm | en_HK |
dc.subject | Job scheduling | en_HK |
dc.subject | Nash equilibrium | en_HK |
dc.subject | Networked manufacturing | en_HK |
dc.subject | Non-cooperative game | en_HK |
dc.title | A game-theory approach for job scheduling in networked manufacturing | en_HK |
dc.type | Article | en_HK |
dc.identifier.openurl | http://library.hku.hk:4550/resserv?sid=HKU:IR&issn=0268-3768&volume=41&issue=9-10&spage=972&epage=985&date=2009&atitle=A+game-theory+approach+for+job+scheduling+in+networked+manufacturing | - |
dc.identifier.email | Huang, GQ:gqhuang@hkucc.hku.hk | en_HK |
dc.identifier.authority | Huang, GQ=rp00118 | en_HK |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1007/s00170-008-1539-9 | en_HK |
dc.identifier.scopus | eid_2-s2.0-63049116577 | en_HK |
dc.identifier.hkuros | 178674 | en_US |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-63049116577&selection=ref&src=s&origin=recordpage | en_HK |
dc.identifier.volume | 41 | en_HK |
dc.identifier.issue | 9-10 | en_HK |
dc.identifier.spage | 972 | en_HK |
dc.identifier.epage | 985 | en_HK |
dc.identifier.isi | WOS:000264330700014 | - |
dc.publisher.place | United Kingdom | en_HK |
dc.identifier.scopusauthorid | Zhou, G=35188416000 | en_HK |
dc.identifier.scopusauthorid | Jiang, P=7201470064 | en_HK |
dc.identifier.scopusauthorid | Huang, GQ=7403425048 | en_HK |
dc.identifier.issnl | 0268-3768 | - |