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Conference Paper: Turning mobile phones into a mobile quiz platform to challenge players' knowledge: An experience report

TitleTurning mobile phones into a mobile quiz platform to challenge players' knowledge: An experience report
Authors
KeywordsMobile devices
Mobile phones
Planning
Strategic planning
Technology
Issue Date2008
PublisherIEEE, Computer Society.
Citation
The 8th IEEE International Conference on Advanced Learning Technologies (ICALT 2008), Santander, Cantabria, Spain, 1-5 July 2008. In Proceedings of the 8th ICALT, 2008, p. 943-945 How to Cite?
AbstractIn the past few years, many new mobile technologies including the 3G, WiFi or mobileTV have created unprecedented learning opportunities on mobile devices. Furthermore, such technologies continuously fuel the rapid growth of new fields of research like the edutainment for educational entertainment. In a recent project awarded by the Hong Kong Wireless Development Center, we have developed a mobile quiz game system on 3G mobile phone networks in China, Hong Kong or other countries to facilitate learning anytime and anywhere. Our developed mobile quiz system is so generic that it can be readily extended to any wireless network. In this paper, we discuss about the design and possible uses of our quiz system in mobile learning, and also share the relevant experience in system development with the evaluation strategies carefully examined. After all, our work shed light on many interesting directions for future exploration. © 2008 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/126068
ISBN
References

 

DC FieldValueLanguage
dc.contributor.authorTam, Ven_HK
dc.contributor.authorCheung, SWen_HK
dc.contributor.authorFok, Wen_HK
dc.contributor.authorLui, KSen_HK
dc.contributor.authorWong, Jen_HK
dc.contributor.authorYip, Ben_HK
dc.date.accessioned2010-10-31T12:08:04Z-
dc.date.available2010-10-31T12:08:04Z-
dc.date.issued2008en_HK
dc.identifier.citationThe 8th IEEE International Conference on Advanced Learning Technologies (ICALT 2008), Santander, Cantabria, Spain, 1-5 July 2008. In Proceedings of the 8th ICALT, 2008, p. 943-945en_HK
dc.identifier.isbn978-0-7695-3167-0-
dc.identifier.urihttp://hdl.handle.net/10722/126068-
dc.description.abstractIn the past few years, many new mobile technologies including the 3G, WiFi or mobileTV have created unprecedented learning opportunities on mobile devices. Furthermore, such technologies continuously fuel the rapid growth of new fields of research like the edutainment for educational entertainment. In a recent project awarded by the Hong Kong Wireless Development Center, we have developed a mobile quiz game system on 3G mobile phone networks in China, Hong Kong or other countries to facilitate learning anytime and anywhere. Our developed mobile quiz system is so generic that it can be readily extended to any wireless network. In this paper, we discuss about the design and possible uses of our quiz system in mobile learning, and also share the relevant experience in system development with the evaluation strategies carefully examined. After all, our work shed light on many interesting directions for future exploration. © 2008 IEEE.en_HK
dc.languageengen_HK
dc.publisherIEEE, Computer Society.-
dc.relation.ispartofProceedings of the IEEE International Conference on Advanced Learning Technologies, ICALT 2008en_HK
dc.rightsCreative Commons: Attribution 3.0 Hong Kong License-
dc.rightsIEEE International Conference on Advanced Learning Technologies Proceedings. Copyright © IEEE, Computer Society.-
dc.rights©2008 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.-
dc.subjectMobile devices-
dc.subjectMobile phones-
dc.subjectPlanning-
dc.subjectStrategic planning-
dc.subjectTechnology-
dc.titleTurning mobile phones into a mobile quiz platform to challenge players' knowledge: An experience reporten_HK
dc.typeConference_Paperen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=978-0-7695-3167-0&volume=&spage=943&epage=945&date=2008&atitle=Turning+mobile+phones+into+a+mobile+quiz+platform+to+challenge+players%27+knowledge:+An+experience+report-
dc.identifier.emailTam, V:vtam@eee.hku.hken_HK
dc.identifier.emailCheung, SW:swcheung@eee.hku.hken_HK
dc.identifier.emailFok, W:wtfok@eee.hku.hken_HK
dc.identifier.emailLui, KS:kslui@eee.hku.hken_HK
dc.identifier.emailYip, B:clyip@cs.hku.hken_HK
dc.identifier.authorityTam, V=rp00173en_HK
dc.identifier.authorityCheung, SW=rp00102en_HK
dc.identifier.authorityFok, W=rp00116en_HK
dc.identifier.authorityLui, KS=rp00188en_HK
dc.identifier.authorityYip, B=rp00205en_HK
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.1109/ICALT.2008.298en_HK
dc.identifier.scopuseid_2-s2.0-51849140465en_HK
dc.identifier.hkuros180629en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-51849140465&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage943en_HK
dc.identifier.epage945en_HK
dc.description.otherThe 8th IEEE International Conference on Advanced Learning Technologies (ICALT 2008), Santander, Cantabria, Spain, 1-5 July 2008. In Proceedings of the 8th ICALT, 2008, p. 943-945-
dc.identifier.scopusauthoridTam, V=7005091988en_HK
dc.identifier.scopusauthoridCheung, SW=7202472784en_HK
dc.identifier.scopusauthoridFok, W=24824510700en_HK
dc.identifier.scopusauthoridLui, KS=7103390016en_HK
dc.identifier.scopusauthoridWong, J=24825861100en_HK
dc.identifier.scopusauthoridYip, B=7101665547en_HK

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