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Conference Paper: Strategies of collaboration in multi-channel P2P VoD streaming

TitleStrategies of collaboration in multi-channel P2P VoD streaming
Authors
KeywordsCache capacity
Entire system
Flash crowd
Interactive control
Internet users
Issue Date2010
PublisherIEEE. The Journal's web site is located at http://www.ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000308
Citation
The IEEE Conference and Exhibition on Global Telecommunications (GLOBECOM 2010), Miami, FL., 6-10 December 2010. In Proceedings of GLOBECOM, 2010, p. 1-5 How to Cite?
AbstractAs compared to live peer-to-peer (P2P) streaming, modern P2P video-on-demand (VoD) systems have brought much larger volumes of videos and more interactive controls to the Internet users. Nevertheless, the larger number of available videos and the flexibility of allowing users to jump back and forth in a video, have led to much fewer numbers of concurrent peers watching at a similar pace, that reduces the chance for collaborative chunk supply among peers and thus significantly increases the server bandwidth cost [1]. Towards the ultimate goal of maximizing peer resource utilization, in this paper, we design effective strategies for both cross-channel and intra-channel collaborations in multi-channel P2P VoD systems, such that individual peer's resources, including download/upload bandwidths and the cache capacity, are effectively utilized to maximize the streaming qualities in all the channels. In particular, each peer actively and strategically determines the supply-and-demand imbalance in different channels, as well as that among different chunks within each video, makes use of its surplus download capacity to fetch chunks with the most need, and then serves those chunks using its idle upload bandwidth, all without impairing its own streaming quality. Our extensive trace-driven simulations show the effectiveness of our strategies in reducing the server cost while guaranteeing high streaming qualities in the entire system, even during extreme scenarios such as unexpected flash crowds. ©2010 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/125700
ISSN
References

 

DC FieldValueLanguage
dc.contributor.authorWang, Zen_HK
dc.contributor.authorWu, Cen_HK
dc.contributor.authorSun, Len_HK
dc.contributor.authorYang, Sen_HK
dc.date.accessioned2010-10-31T11:46:50Z-
dc.date.available2010-10-31T11:46:50Z-
dc.date.issued2010en_HK
dc.identifier.citationThe IEEE Conference and Exhibition on Global Telecommunications (GLOBECOM 2010), Miami, FL., 6-10 December 2010. In Proceedings of GLOBECOM, 2010, p. 1-5en_HK
dc.identifier.issn1930-529X-
dc.identifier.urihttp://hdl.handle.net/10722/125700-
dc.description.abstractAs compared to live peer-to-peer (P2P) streaming, modern P2P video-on-demand (VoD) systems have brought much larger volumes of videos and more interactive controls to the Internet users. Nevertheless, the larger number of available videos and the flexibility of allowing users to jump back and forth in a video, have led to much fewer numbers of concurrent peers watching at a similar pace, that reduces the chance for collaborative chunk supply among peers and thus significantly increases the server bandwidth cost [1]. Towards the ultimate goal of maximizing peer resource utilization, in this paper, we design effective strategies for both cross-channel and intra-channel collaborations in multi-channel P2P VoD systems, such that individual peer's resources, including download/upload bandwidths and the cache capacity, are effectively utilized to maximize the streaming qualities in all the channels. In particular, each peer actively and strategically determines the supply-and-demand imbalance in different channels, as well as that among different chunks within each video, makes use of its surplus download capacity to fetch chunks with the most need, and then serves those chunks using its idle upload bandwidth, all without impairing its own streaming quality. Our extensive trace-driven simulations show the effectiveness of our strategies in reducing the server cost while guaranteeing high streaming qualities in the entire system, even during extreme scenarios such as unexpected flash crowds. ©2010 IEEE.en_HK
dc.languageengen_HK
dc.publisherIEEE. The Journal's web site is located at http://www.ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000308-
dc.relation.ispartofProceedings of the IEEE Conference and Exhibition on Global Telecommunications, GLOBECOM 2010en_HK
dc.rights©2010 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.-
dc.subjectCache capacity-
dc.subjectEntire system-
dc.subjectFlash crowd-
dc.subjectInteractive control-
dc.subjectInternet users-
dc.titleStrategies of collaboration in multi-channel P2P VoD streamingen_HK
dc.typeConference_Paperen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1930-529X&volume=&spage=1&epage=5&date=2010&atitle=Strategies+of+collaboration+in+multi-channel+P2P+VoD+streaming-
dc.identifier.emailWu, C:cwu@cs.hku.hken_HK
dc.identifier.authorityWu, C=rp01397en_HK
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.1109/GLOCOM.2010.5683226en_HK
dc.identifier.scopuseid_2-s2.0-79551617627en_HK
dc.identifier.hkuros175394en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-79551617627&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage1-
dc.identifier.epage5-
dc.description.otherThe IEEE Conference and Exhibition on Global Telecommunications (GLOBECOM 2010), Miami, FL., 6-10 December 2010. In Proceedings of GLOBECOM, 2010, p. 1-5-
dc.identifier.scopusauthoridWang, Z=7410041125en_HK
dc.identifier.scopusauthoridWu, C=15836048100en_HK
dc.identifier.scopusauthoridSun, L=7403957453en_HK
dc.identifier.scopusauthoridYang, S=35313102800en_HK
dc.identifier.issnl1930-529X-

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