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- Publisher Website: 10.1123/jpah.7.4.484
- Scopus: eid_2-s2.0-77957342063
- PMID: 20683090
- WOS: WOS:000280445000009
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Article: Direct observation of children’s preferences and activity levels during interactive and on-line electronic games
Title | Direct observation of children’s preferences and activity levels during interactive and on-line electronic games |
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Authors | |
Issue Date | 2010 |
Publisher | Human Kinetics. The Journal's web site is located at http://www.humankinetics.com/JPAH |
Citation | Journal of Physical Activity & Health, 2010, v. 7 n. 4, p. 484-489 How to Cite? |
Abstract | BACKGROUND: Interactive electronic games have recently been popularized and are believed to help promote children's physical activity (PA). The purpose of the study was to examine preferences and PA levels during interactive and online electronic games among overweight and nonoverweight boys and girls. METHODS: Using a modification of the SOFIT, we systematically observed 70 Hong Kong Chinese children (35 boys, 35 girls; 50 nonoverweight, 20 overweight), age 9 to 12 years, during 2 60-minute recreation sessions and recorded their game mode choices and PA levels. During Session One children could play either an interactive or an online electronic bowling game and during Session Two they could play an interactive or an online electronic running game. RESULTS: Children chose to play the games during 94% of session time and split this time between interactive (52%) and online (48%) versions. They engaged in significantly more moderate-to-vigorous physical activity (MVPA) during interactive games than their online electronic versions (70% vs. 2% of game time). Boys and nonoverweight children expended relatively more energy during the interactive games than girls and overweight children, respectively. CONCLUSIONS: New-generation interactive games can facilitate physical activity in children, and given the opportunity children may select them over sedentary versions. |
Persistent Identifier | http://hdl.handle.net/10722/125666 |
ISSN | 2023 Impact Factor: 2.9 2023 SCImago Journal Rankings: 0.939 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Sit, CHP | en_HK |
dc.contributor.author | Lam, JWK | en_HK |
dc.contributor.author | McKenzie, TL | en_HK |
dc.date.accessioned | 2010-10-31T11:44:45Z | - |
dc.date.available | 2010-10-31T11:44:45Z | - |
dc.date.issued | 2010 | en_HK |
dc.identifier.citation | Journal of Physical Activity & Health, 2010, v. 7 n. 4, p. 484-489 | en_HK |
dc.identifier.issn | 1543-3080 | - |
dc.identifier.uri | http://hdl.handle.net/10722/125666 | - |
dc.description.abstract | BACKGROUND: Interactive electronic games have recently been popularized and are believed to help promote children's physical activity (PA). The purpose of the study was to examine preferences and PA levels during interactive and online electronic games among overweight and nonoverweight boys and girls. METHODS: Using a modification of the SOFIT, we systematically observed 70 Hong Kong Chinese children (35 boys, 35 girls; 50 nonoverweight, 20 overweight), age 9 to 12 years, during 2 60-minute recreation sessions and recorded their game mode choices and PA levels. During Session One children could play either an interactive or an online electronic bowling game and during Session Two they could play an interactive or an online electronic running game. RESULTS: Children chose to play the games during 94% of session time and split this time between interactive (52%) and online (48%) versions. They engaged in significantly more moderate-to-vigorous physical activity (MVPA) during interactive games than their online electronic versions (70% vs. 2% of game time). Boys and nonoverweight children expended relatively more energy during the interactive games than girls and overweight children, respectively. CONCLUSIONS: New-generation interactive games can facilitate physical activity in children, and given the opportunity children may select them over sedentary versions. | - |
dc.language | eng | en_HK |
dc.publisher | Human Kinetics. The Journal's web site is located at http://www.humankinetics.com/JPAH | - |
dc.relation.ispartof | Journal of Physical Activity & Health | en_HK |
dc.subject.mesh | Child | - |
dc.subject.mesh | Choice Behavior | - |
dc.subject.mesh | Exercise | - |
dc.subject.mesh | Female | - |
dc.subject.mesh | Video Games | - |
dc.title | Direct observation of children’s preferences and activity levels during interactive and on-line electronic games | en_HK |
dc.type | Article | en_HK |
dc.identifier.openurl | http://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1543-3080&volume=7&issue=4&spage=484&epage=489&date=2010&atitle=Direct+observation+of+children’s+preferences+and+activity+levels+during+interactive+and+on-line+electronic+games | - |
dc.identifier.email | Sit, HP: sithp@hku.hk | en_HK |
dc.identifier.authority | Sit, HP=rp00957 | en_HK |
dc.description.nature | published_or_final_version | - |
dc.identifier.doi | 10.1123/jpah.7.4.484 | - |
dc.identifier.pmid | 20683090 | - |
dc.identifier.scopus | eid_2-s2.0-77957342063 | - |
dc.identifier.hkuros | 173872 | en_HK |
dc.identifier.volume | 7 | en_HK |
dc.identifier.issue | 4 | - |
dc.identifier.spage | 484 | en_HK |
dc.identifier.epage | 489 | en_HK |
dc.identifier.isi | WOS:000280445000009 | - |
dc.identifier.issnl | 1543-3080 | - |