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Article: Efficient wireless packet scheduling in a non-cooperative environment: Game theoretic analysis and algorithms
Title | Efficient wireless packet scheduling in a non-cooperative environment: Game theoretic analysis and algorithms |
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Authors | |
Keywords | Game theory Incentives Nash equilibrium Packet scheduling Repeated game Wireless networks |
Issue Date | 2010 |
Publisher | Academic Press. The Journal's web site is located at http://www.elsevier.com/locate/jpdc |
Citation | Journal Of Parallel And Distributed Computing, 2010, v. 70 n. 8, p. 790-799 How to Cite? |
Abstract | In many practical scenarios, wireless devices are autonomous and thus, may exhibit non-cooperative behaviors due to self-interests. For instance, a wireless cellular device may be programmed to report bogus channel information to gain resource allocation advantages. Such non-cooperative behaviors are highly probable as the device's software can be modified by the user. In this paper, we first analyze the impact of these rationally selfish behaviors on the performance of packet scheduling algorithms in time-slotted wireless networks. Using a mixed strategy game model, we show that the traditional maximum rate packet scheduling algorithm can cause non-cooperative devices to converge to highly inefficient Nash equilibria, in which the wireless channel resources are significantly wasted. By using a repeated game to enforce cooperation, we further propose a novel game theoretic algorithm that can lead to an efficient equilibrium. © 2010 Elsevier Inc. All rights reserved. |
Persistent Identifier | http://hdl.handle.net/10722/124668 |
ISSN | 2023 Impact Factor: 3.4 2023 SCImago Journal Rankings: 1.187 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Kong, Z | en_HK |
dc.contributor.author | Kwok, YK | en_HK |
dc.date.accessioned | 2010-10-31T10:47:30Z | - |
dc.date.available | 2010-10-31T10:47:30Z | - |
dc.date.issued | 2010 | en_HK |
dc.identifier.citation | Journal Of Parallel And Distributed Computing, 2010, v. 70 n. 8, p. 790-799 | en_HK |
dc.identifier.issn | 0743-7315 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/124668 | - |
dc.description.abstract | In many practical scenarios, wireless devices are autonomous and thus, may exhibit non-cooperative behaviors due to self-interests. For instance, a wireless cellular device may be programmed to report bogus channel information to gain resource allocation advantages. Such non-cooperative behaviors are highly probable as the device's software can be modified by the user. In this paper, we first analyze the impact of these rationally selfish behaviors on the performance of packet scheduling algorithms in time-slotted wireless networks. Using a mixed strategy game model, we show that the traditional maximum rate packet scheduling algorithm can cause non-cooperative devices to converge to highly inefficient Nash equilibria, in which the wireless channel resources are significantly wasted. By using a repeated game to enforce cooperation, we further propose a novel game theoretic algorithm that can lead to an efficient equilibrium. © 2010 Elsevier Inc. All rights reserved. | en_HK |
dc.language | eng | en_HK |
dc.publisher | Academic Press. The Journal's web site is located at http://www.elsevier.com/locate/jpdc | en_HK |
dc.relation.ispartof | Journal of Parallel and Distributed Computing | en_HK |
dc.rights | NOTICE: this is the author’s version of a work that was accepted for publication in Journal of Parallel and Distributed Computing. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Journal of Parallel and Distributed Computing, 2010, v. 70 n. 8, p. 790-799. DOI: 10.1016/j.jpdc.2010.02.011 | - |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
dc.subject | Game theory | en_HK |
dc.subject | Incentives | en_HK |
dc.subject | Nash equilibrium | en_HK |
dc.subject | Packet scheduling | en_HK |
dc.subject | Repeated game | en_HK |
dc.subject | Wireless networks | en_HK |
dc.title | Efficient wireless packet scheduling in a non-cooperative environment: Game theoretic analysis and algorithms | en_HK |
dc.type | Article | en_HK |
dc.identifier.openurl | http://library.hku.hk:4550/resserv?sid=HKU:IR&issn=0743-7315&volume=70&issue=8&spage=790&epage=799&date=2010&atitle=Efficient+wireless+packet+scheduling+in+a+non-cooperative+environment:+Game+theoretic+analysis+and+algorithms | en_HK |
dc.identifier.email | Kwok, YK:ykwok@eee.hku.hk | en_HK |
dc.identifier.authority | Kwok, YK=rp00128 | en_HK |
dc.description.nature | postprint | - |
dc.identifier.doi | 10.1016/j.jpdc.2010.02.011 | en_HK |
dc.identifier.scopus | eid_2-s2.0-78650770975 | en_HK |
dc.identifier.hkuros | 175075 | en_HK |
dc.identifier.volume | 70 | en_HK |
dc.identifier.issue | 8 | en_HK |
dc.identifier.spage | 790 | en_HK |
dc.identifier.epage | 799 | en_HK |
dc.identifier.eissn | 1096-0848 | - |
dc.identifier.isi | WOS:000278924200002 | - |
dc.publisher.place | United States | en_HK |
dc.identifier.scopusauthorid | Kong, Z=7006536683 | en_HK |
dc.identifier.scopusauthorid | Kwok, YK=7101857718 | en_HK |
dc.identifier.citeulike | 6912275 | - |
dc.identifier.issnl | 0743-7315 | - |