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Conference Paper: Common Knowledge of Language and Iterative Admissibility in a Sender-Receiver Game
Title | Common Knowledge of Language and Iterative Admissibility in a Sender-Receiver Game |
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Authors | |
Issue Date | 2006 |
Publisher | Stony Brook Center for Game Theory |
Citation | The 17th International Conference on Game Theory, Stony Brook, NY, 10-14 July 2006 How to Cite? |
Abstract | This paper investigates the implications of common knowledge of language
on cheap talk games. A general framework is proposed where language
is modeled as a direct restriction on playersístrategies, and the predictions
under iterative admissibility (IA) are characterized. We apply
this framework to sender-receiver games a la Crawford and Sobel (1982)
(CS), where the Receiver takes a one-dimensional action. We incorporate
two observations about natural language into the language assumption: 1)
there always exists a natural expression to induce a certain action, if that
action is indeed inducible by some message, 2) messages that are more different
from each other induce actions that are weakly more di§erent. It is
assumed to be common knowledge that the Receiver plays only strategies
that belong to language. Typically, there is a severe multiplicity issue in
CS games. This procedure, on the other hand, eliminates outcomes where
only a small amount of information is transmitted. Under certain regularity
conditions, all equilibrium outcomes are eliminated except the most
informative one. However, with an example, we point out that the normal
form procedure does not take care of sequential rationality. To address
this issue, we propose an extensive form procedure and characterize the
solution. |
Persistent Identifier | http://hdl.handle.net/10722/114914 |
DC Field | Value | Language |
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dc.contributor.author | Lo, P | en_HK |
dc.date.accessioned | 2010-09-26T05:21:43Z | - |
dc.date.available | 2010-09-26T05:21:43Z | - |
dc.date.issued | 2006 | en_HK |
dc.identifier.citation | The 17th International Conference on Game Theory, Stony Brook, NY, 10-14 July 2006 | - |
dc.identifier.uri | http://hdl.handle.net/10722/114914 | - |
dc.description.abstract | This paper investigates the implications of common knowledge of language on cheap talk games. A general framework is proposed where language is modeled as a direct restriction on playersístrategies, and the predictions under iterative admissibility (IA) are characterized. We apply this framework to sender-receiver games a la Crawford and Sobel (1982) (CS), where the Receiver takes a one-dimensional action. We incorporate two observations about natural language into the language assumption: 1) there always exists a natural expression to induce a certain action, if that action is indeed inducible by some message, 2) messages that are more different from each other induce actions that are weakly more di§erent. It is assumed to be common knowledge that the Receiver plays only strategies that belong to language. Typically, there is a severe multiplicity issue in CS games. This procedure, on the other hand, eliminates outcomes where only a small amount of information is transmitted. Under certain regularity conditions, all equilibrium outcomes are eliminated except the most informative one. However, with an example, we point out that the normal form procedure does not take care of sequential rationality. To address this issue, we propose an extensive form procedure and characterize the solution. | - |
dc.language | eng | en_HK |
dc.publisher | Stony Brook Center for Game Theory | - |
dc.relation.ispartof | The International Conference on Game Theory | en_HK |
dc.title | Common Knowledge of Language and Iterative Admissibility in a Sender-Receiver Game | en_HK |
dc.type | Conference_Paper | en_HK |
dc.identifier.email | Lo, P: peiyulo@hkucc.hku.hk | en_HK |
dc.identifier.authority | Lo, P=rp01080 | en_HK |
dc.description.nature | link_to_OA_fulltext | - |
dc.identifier.hkuros | 149507 | en_HK |