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Conference Paper: Do points, badges and leaderboard increase learning and activity: a quasi-experiment on the effects of gamification?

TitleDo points, badges and leaderboard increase learning and activity: a quasi-experiment on the effects of gamification?
Authors
Issue Date2015
PublisherAsia-Pacific Society for Computers in Education.
Citation
The 23rd International Conference on Computers in Education (ICCE 2015), Hangzhou, China, 30 November-4 December 2015. In Conference Proceedings, 2015, p. 275-280 How to Cite?
DescriptionConference Theme: Transforming Education in the Big Data Era
Panel 2: Educational Big Data and Learning Analytics: no. 87S
Persistent Identifierhttp://hdl.handle.net/10722/223925
ISBN

 

DC FieldValueLanguage
dc.contributor.authorHuang, B-
dc.contributor.authorHew, KFT-
dc.date.accessioned2016-03-18T02:32:11Z-
dc.date.available2016-03-18T02:32:11Z-
dc.date.issued2015-
dc.identifier.citationThe 23rd International Conference on Computers in Education (ICCE 2015), Hangzhou, China, 30 November-4 December 2015. In Conference Proceedings, 2015, p. 275-280-
dc.identifier.isbn9784990801458-
dc.identifier.urihttp://hdl.handle.net/10722/223925-
dc.descriptionConference Theme: Transforming Education in the Big Data Era-
dc.descriptionPanel 2: Educational Big Data and Learning Analytics: no. 87S-
dc.languageeng-
dc.publisherAsia-Pacific Society for Computers in Education.-
dc.relation.ispartofInternational Conference on Computers in Education, ICCE 2015 Proceedings-
dc.titleDo points, badges and leaderboard increase learning and activity: a quasi-experiment on the effects of gamification?-
dc.typeConference_Paper-
dc.identifier.emailHew, KFT: kfhew@hku.hk-
dc.identifier.authorityHew, KFT=rp01873-
dc.identifier.hkuros257312-
dc.identifier.hkuros262398-
dc.identifier.spage275-
dc.identifier.epage280-
dc.publisher.placeChina-

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