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Article: From 2.5D Bas‐relief to 3D Portrait Model
Title | From 2.5D Bas‐relief to 3D Portrait Model |
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Authors | |
Issue Date | 2020 |
Citation | Computer Graphics Forum, 2020, v. 39 n. 6, p. 258-268 How to Cite? |
Abstract | In contrast to 3D model that can be freely observed, p ortrait bas‐relief projects slightly from the background and is limited by fixed viewpoint. In this paper, we propose a novel method to reconstruct the underlying 3D shape from a single 2.5D bas‐relief, providing observers wider viewing perspectives. Our target is to make the reconstructed portrait has natural depth ordering and similar appearance to the input. To achieve this, we first use a 3D template face to fit the portrait. Then, we optimize the face shape by normal transfer and Poisson surface reconstruction. The hair and body regions are finally reconstructed and combined with the 3D face. From the resulting 3D shape, one can generate new reliefs with varying poses and thickness, freeing the input one from fixed view. A number of experimental results verify the effectiveness of our method. |
Persistent Identifier | http://hdl.handle.net/10722/293923 |
DC Field | Value | Language |
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dc.contributor.author | Zhang, YW | - |
dc.contributor.author | Wang, WP | - |
dc.contributor.author | Chen, Y | - |
dc.contributor.author | Liu, H | - |
dc.contributor.author | Ji, Z | - |
dc.contributor.author | Zhang, C | - |
dc.date.accessioned | 2020-11-23T08:23:48Z | - |
dc.date.available | 2020-11-23T08:23:48Z | - |
dc.date.issued | 2020 | - |
dc.identifier.citation | Computer Graphics Forum, 2020, v. 39 n. 6, p. 258-268 | - |
dc.identifier.uri | http://hdl.handle.net/10722/293923 | - |
dc.description.abstract | In contrast to 3D model that can be freely observed, p ortrait bas‐relief projects slightly from the background and is limited by fixed viewpoint. In this paper, we propose a novel method to reconstruct the underlying 3D shape from a single 2.5D bas‐relief, providing observers wider viewing perspectives. Our target is to make the reconstructed portrait has natural depth ordering and similar appearance to the input. To achieve this, we first use a 3D template face to fit the portrait. Then, we optimize the face shape by normal transfer and Poisson surface reconstruction. The hair and body regions are finally reconstructed and combined with the 3D face. From the resulting 3D shape, one can generate new reliefs with varying poses and thickness, freeing the input one from fixed view. A number of experimental results verify the effectiveness of our method. | - |
dc.language | eng | - |
dc.relation.ispartof | Computer Graphics Forum | - |
dc.title | From 2.5D Bas‐relief to 3D Portrait Model | - |
dc.type | Article | - |
dc.identifier.email | Wang, WP: wenping@cs.hku.hk | - |
dc.identifier.authority | Wang, WP=rp00186 | - |
dc.identifier.doi | 10.1111/cgf.14016 | - |
dc.identifier.hkuros | 318959 | - |
dc.identifier.volume | 39 | - |
dc.identifier.issue | 6 | - |
dc.identifier.spage | 258 | - |
dc.identifier.epage | 268 | - |