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Book Chapter: To Assess a Gamified 5E Flipped Learning Platform’s Effectiveness in Promoting Student Learning and Achievement in Physics: A Design-Based Research

TitleTo Assess a Gamified 5E Flipped Learning Platform’s Effectiveness in Promoting Student Learning and Achievement in Physics: A Design-Based Research
Authors
KeywordsFlipped classroom
5E instructional model
Learning engagement
Mobile learning
Gamification
Issue Date2019
PublisherSpringer
Citation
To Assess a Gamified 5E Flipped Learning Platform’s Effectiveness in Promoting Student Learning and Achievement in Physics: A Design-Based Research. In Ma W., Chan W. and Cheng C. (Eds.), Shaping the Future of Education, Communication and Technology, p. 91-106. Singapore: Springer, 2019 How to Cite?
AbstractFlipped learning is a new teaching approach that has become popular among many teachers worldwide. However, students’ participation in the pre-class activities at home is not always satisfactory. Some students were not interested to participate in these activities. A self-designed learning platform based on 5E instructional model and gamification was developed to support flipped learning in a secondary school (Shun Lee Catholic Secondary School) in Hong Kong. It was used to motivate students to engage in learning Physics. The purpose of this study is to assess the effectiveness of the gamified 5E flipped learning platform in motivating students to complete the class activities and enhancing their learning achievement in Physics. A 2-year design-based research approach was adopted to develop the flipped classroom framework. Both the quantitative and qualitative data collection methods such as student survey and interviews were conducted. The results suggested that more than 80% of the participants strongly agreed or agreed that the self-designed learning platform motivated them to engage in learning Physics. The findings also suggested that the platform can help students to nurture self-directed learning and promote more in-depth learning. Students who used the self-designed learning platform achieved significantly better Physics results that those who did not use it.
Persistent Identifierhttp://hdl.handle.net/10722/276372
ISBN
ISSN
Series/Report no.Educational Communications and Technology Yearbook

 

DC FieldValueLanguage
dc.contributor.authorLai, KH-
dc.contributor.authorHew, KFT-
dc.date.accessioned2019-09-10T03:01:51Z-
dc.date.available2019-09-10T03:01:51Z-
dc.date.issued2019-
dc.identifier.citationTo Assess a Gamified 5E Flipped Learning Platform’s Effectiveness in Promoting Student Learning and Achievement in Physics: A Design-Based Research. In Ma W., Chan W. and Cheng C. (Eds.), Shaping the Future of Education, Communication and Technology, p. 91-106. Singapore: Springer, 2019-
dc.identifier.isbn9789811366802-
dc.identifier.issn2524-4078-
dc.identifier.urihttp://hdl.handle.net/10722/276372-
dc.description.abstractFlipped learning is a new teaching approach that has become popular among many teachers worldwide. However, students’ participation in the pre-class activities at home is not always satisfactory. Some students were not interested to participate in these activities. A self-designed learning platform based on 5E instructional model and gamification was developed to support flipped learning in a secondary school (Shun Lee Catholic Secondary School) in Hong Kong. It was used to motivate students to engage in learning Physics. The purpose of this study is to assess the effectiveness of the gamified 5E flipped learning platform in motivating students to complete the class activities and enhancing their learning achievement in Physics. A 2-year design-based research approach was adopted to develop the flipped classroom framework. Both the quantitative and qualitative data collection methods such as student survey and interviews were conducted. The results suggested that more than 80% of the participants strongly agreed or agreed that the self-designed learning platform motivated them to engage in learning Physics. The findings also suggested that the platform can help students to nurture self-directed learning and promote more in-depth learning. Students who used the self-designed learning platform achieved significantly better Physics results that those who did not use it.-
dc.languageeng-
dc.publisherSpringer-
dc.relation.ispartofShaping the Future of Education, Communication and Technology-
dc.relation.ispartofseriesEducational Communications and Technology Yearbook-
dc.subjectFlipped classroom-
dc.subject5E instructional model-
dc.subjectLearning engagement-
dc.subjectMobile learning-
dc.subjectGamification-
dc.titleTo Assess a Gamified 5E Flipped Learning Platform’s Effectiveness in Promoting Student Learning and Achievement in Physics: A Design-Based Research-
dc.typeBook_Chapter-
dc.identifier.emailHew, KFT: kfhew@hku.hk-
dc.identifier.authorityHew, KFT=rp01873-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/978-981-13-6681-9_7-
dc.identifier.hkuros303815-
dc.identifier.spage91-
dc.identifier.epage106-
dc.identifier.eissn2524-4086-
dc.publisher.placeSingapore-
dc.identifier.issnl2524-4078-

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