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Article: Augmented reality games as a new class of physical activity interventions? The impact of Pokémon Go use and gaming intensity on physical activity

TitleAugmented reality games as a new class of physical activity interventions? The impact of Pokémon Go use and gaming intensity on physical activity
Authors
Issue Date2018
Citation
Games for Health Journal, 2018 How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/261235

 

DC FieldValueLanguage
dc.contributor.authorNi, MY-
dc.contributor.authorHui, RWH-
dc.contributor.authorLi, KL-
dc.contributor.authorTam, AHM-
dc.contributor.authorChoy, LLY-
dc.contributor.authorMa, KKW-
dc.contributor.authorCheung, CKF-
dc.contributor.authorLeung, GM-
dc.date.accessioned2018-09-14T08:54:47Z-
dc.date.available2018-09-14T08:54:47Z-
dc.date.issued2018-
dc.identifier.citationGames for Health Journal, 2018-
dc.identifier.urihttp://hdl.handle.net/10722/261235-
dc.languageeng-
dc.relation.ispartofGames for Health Journal-
dc.titleAugmented reality games as a new class of physical activity interventions? The impact of Pokémon Go use and gaming intensity on physical activity-
dc.typeArticle-
dc.identifier.emailNi, MY: nimy@hku.hk-
dc.identifier.emailLi, KL: tomli123@HKUCC-COM.hku.hk-
dc.identifier.emailCheung, CKF: felixckc@hku.hk-
dc.identifier.emailLeung, GM: gmleung@hku.hk-
dc.identifier.authorityNi, MY=rp01639-
dc.identifier.authorityCheung, CKF=rp02275-
dc.identifier.authorityLeung, GM=rp00460-
dc.identifier.doi10.1089/g4h.2017.0181-
dc.identifier.hkuros291669-

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