File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
  • Find via Find It@HKUL
Supplementary

Article: Incorporating Meaningful Gamification in a Blended Learning Research Methods Class: Examining Student Learning, Engagement, and Affective Outcomes

TitleIncorporating Meaningful Gamification in a Blended Learning Research Methods Class: Examining Student Learning, Engagement, and Affective Outcomes
Authors
Issue Date2016
Citation
Australasian Journal of Educational Technology (Forthcoming) How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/223911
ISSN
2012 Impact Factor: 1.363

 

DC FieldValueLanguage
dc.contributor.authorTan, M-
dc.contributor.authorHew, KFT-
dc.date.accessioned2016-03-18T02:32:02Z-
dc.date.available2016-03-18T02:32:02Z-
dc.date.issued2016-
dc.identifier.citationAustralasian Journal of Educational Technology (Forthcoming)-
dc.identifier.issn1449-3098-
dc.identifier.urihttp://hdl.handle.net/10722/223911-
dc.languageeng-
dc.relation.ispartofAustralasian Journal of Educational Technology (Online)-
dc.titleIncorporating Meaningful Gamification in a Blended Learning Research Methods Class: Examining Student Learning, Engagement, and Affective Outcomes-
dc.typeArticle-
dc.identifier.emailHew, KFT: kfhew@hku.hk-
dc.identifier.authorityHew, KFT=rp01873-
dc.identifier.hkuros257310-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats