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Conference Paper: Using cloud computing and mobile devices to facilitate students' learning through e-learning games

TitleUsing cloud computing and mobile devices to facilitate students' learning through e-learning games
Authors
KeywordsCloud computing
E-Learning games
Mobile devices
Issue Date2013
PublisherIEEE Computer Society. The Journal's web site is located at http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000009
Citation
The IEEE 13th International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, 15-18 July 2013. In Conference Proceedings, 2013, p. 471-472 How to Cite?
AbstractThe recent advance in cloud computing and mobile devices empowers many innovative e-learning systems or games with increased interactivity and improved features. In this paper, we consider an innovative framework of cloud-based e-learning games that can be assessed through mobile devices to enhance students' learning anytime and anywhere. Being model-based, our proposal is adaptive and highly portable that can be easily customized to any existing cloud platform. Besides, our proposed framework allows course instructors or game designers to flexibly modify any part of an e-learning game, and continuously monitor the performance of individuals who try to compete with each other to attain better results. It is worth noting that this paper reports an on-going work, namely the iGame@Cloud system, for which a thorough evaluation will be conducted later. After all, our proposal stimulates many interesting directions for further exploration. © 2013 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/189848
ISBN
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorTam, Ven_US
dc.contributor.authorYi, Aen_US
dc.contributor.authorLam, EYen_US
dc.contributor.authorChan, Cen_US
dc.contributor.authorYuen, AHKen_US
dc.date.accessioned2013-09-17T15:00:52Z-
dc.date.available2013-09-17T15:00:52Z-
dc.date.issued2013en_US
dc.identifier.citationThe IEEE 13th International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, 15-18 July 2013. In Conference Proceedings, 2013, p. 471-472en_US
dc.identifier.isbn978-0-7695-5009-1-
dc.identifier.urihttp://hdl.handle.net/10722/189848-
dc.description.abstractThe recent advance in cloud computing and mobile devices empowers many innovative e-learning systems or games with increased interactivity and improved features. In this paper, we consider an innovative framework of cloud-based e-learning games that can be assessed through mobile devices to enhance students' learning anytime and anywhere. Being model-based, our proposal is adaptive and highly portable that can be easily customized to any existing cloud platform. Besides, our proposed framework allows course instructors or game designers to flexibly modify any part of an e-learning game, and continuously monitor the performance of individuals who try to compete with each other to attain better results. It is worth noting that this paper reports an on-going work, namely the iGame@Cloud system, for which a thorough evaluation will be conducted later. After all, our proposal stimulates many interesting directions for further exploration. © 2013 IEEE.-
dc.languageengen_US
dc.publisherIEEE Computer Society. The Journal's web site is located at http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000009en_US
dc.relation.ispartofIEEE International Conference on Advanced Learning Technologies Proceedingsen_US
dc.rightsIEEE International Conference on Advanced Learning Technologies Proceedings. Copyright © IEEE Computer Society.-
dc.rights©2013 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.-
dc.rightsCreative Commons: Attribution 3.0 Hong Kong License-
dc.subjectCloud computing-
dc.subjectE-Learning games-
dc.subjectMobile devices-
dc.titleUsing cloud computing and mobile devices to facilitate students' learning through e-learning gamesen_US
dc.typeConference_Paperen_US
dc.identifier.emailTam, V: vtam@eee.hku.hken_US
dc.identifier.emailYi, A: alexyi@eee.hku.hken_US
dc.identifier.emailLam, EY: elam@eee.hku.hken_US
dc.identifier.emailChan, C: ckchan09@hku.hken_US
dc.identifier.emailYuen, AHK: hkyuen@hku.hken_US
dc.identifier.authorityTam, V=rp00173en_US
dc.identifier.authorityLam, EY=rp00131en_US
dc.identifier.authorityChan, C=rp00892en_US
dc.identifier.authorityYuen, AHK=rp00983en_US
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.1109/ICALT.2013.147-
dc.identifier.scopuseid_2-s2.0-84885199610-
dc.identifier.hkuros222376en_US
dc.identifier.spage471en_US
dc.identifier.epage472en_US
dc.identifier.isiWOS:000333902700140-
dc.publisher.placeUnited States-
dc.customcontrol.immutablesml 131030-

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